If you have a question regarding programming in Dev-C, please go to the Getting Help page. If you're having a problem, please report it on the forum too. Because we are very often busy, you'll get much faster and better replies on the forum. Contact info: Colin Laplace Hongli Lai Mike Berg Yiannis Mandravellos.
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Another bug fixing round. This version fully supports MinGW64, but I'm not adding it yet, because it's not completely stabile.Changes - Version 5.0.0.9 - 10 December 2011- Fixed a minor settings detection bug in the profiler.
- The code completion dialog now hides its tooltips when the user chooses so by unticking 'Enable editor hints', preventing an access error.
- Reorganized parts of the interface: now makes better use of free space.
- One can now select and copy the information in the file properties window.
- Added a link to GCC's compiler documentation below the compiler options.
- Added a few more options to -march, -std and -O. Note: this might change settings in pre-5.0.0.9 projects, please reapply them!
- The code tooltip is quite a bit faster now.
- Fixed a bug in the brace completion code, reported by garywho.
- (RC2+) The function tooltip now does not show up when no prototype could be found (making it a lot faster).
- The Environment Options UI font selector now properly shows the available fonts in an MS Word like manner.
- Updated the compilation progress window layout.
- Added profiles for both x86 and x64 compilers.
- Above profiles now properly update the makefile and other settings.
- Generic gcc and g++ errors like unrecongised command line options are now properly displayed in the list box.
- Slightly lowered the (first time) launch speeds.
Important notices- The options format has changed. If you want to reuse an old pre-4.9.9.3 config file (NOT recommended), or, more importantly, when you're overriding Compiler Options in your project, you need to re-set these project settings once and save the project. You'll then have an updated 4.9.9.3+ project file.
- This version has GCC built-in instead of being an aditional package. It also contains D3D9/10/11, GDI, Win32 and OpenGL headers and libraries in that flavor.
- This version is now fully portable. If you also don't want Dev to leave anything behind in the registry, please select 'Portable' or 'Minimal' in the setup options.
- For ultimate portable programming, please launch devcppPortable.exe located in the main folder of the portable zip download. This will make dev save its configuration files in the same folder as the executable.
DownloadBloodshed Dev C++ Documentation Download
The setup can be downloaded here. The Portable zip version can be downloaded here. The source code can be found here.Progress implementing the 64-bit compilerBloodshed Dev C++ Documentation Pdf
- It's working.
- Dev-C++ now automatically sets paths when it finds an 'MinGW64' folder.
- The XP style manifest files now also work with 64-bit executables.
- The 64-bit compiler now also create 32-bit executables.
- GDI+, DWM API and D3DX are working too now.
Beta updateThe 5.1.0.0 Beta 1 update can be found here. Its source code can be found here. This version fully supports 64bit compilers. I've decided not to include the full compiler with this beta version yet, but don't worry: getting it to work easy:- Download and install the latest full release of Dev-C++. Setup and portable versions will work.
- Download and install this overwrite update and extract it in the Dev-C++'s main folder.
- Download and install TDM-GCC 4.6.1 x64 to 'MinGW64'. This folder should be placed next to devcpp.exe.
- You've got two choices now:
- 1) Remove your configuration files from .config (portable) or %APPDATA%Dev-Cpp. This will force Dev-C++ to show the First Time Launch window again. Dev-C++ will look for the MinGW64 folder, and if it exists, create a working compiler configuration for you. If the folder does not exist, it will create a standard MinGW32 profile.
- 2) Launch Dev-C++ and create a new Compiler Set in Tools >> Compiler Options. Then manually set paths for this compiler.
Problems / Upcoming changes / TODOBloodshed Dev Cpp
- TODO: Implement C++11 suggestions by Xazax.
- FIXED: Fix the ParentID bug in the tooltip and goto menu items.
- TODO: Implement wxWidgets
- DONE: Implement MinGW64
- TODO: Finish work done on adding icons to tool menu items.
Bloodshed Dev C++ Cnet
Dev-C++ is a free IDE for Windows that uses either MinGW or TDM-GCC as underlying compiler.
Originally released by Bloodshed Software, but abandoned in 2006, it has recently been forked by Orwell, including a choice of more recent compilers. It can be downloaded from:
http://orwelldevcpp.blogspot.com
Installation
Run the downloaded executable file, and follow its instructions. The default options are fine.
Support for C++11
By default, support for the most recent version of C++ is not enabled. It shall be explicitly enabled by going to:
Tools -> Compiler Options
Here, select the 'Settings' tab, and within it, the 'Code Generation' tab. There, in 'Language standard (-std)' select 'ISO C++ 11':
Ok that. You are now ready to compile C++11!
Compiling console applications
To compile and run simple console applications such as those used as examples in these tutorials it is enough with opening the file with Dev-C++ and hit F11
.
As an example, try:
File -> New -> Source File
(or Ctrl+N
)
There, write the following:
Then:
File -> Save As..
(or Ctrl+Alt+S
)
And save it with some file name with a .cpp
extension, such as example.cpp
.
Now, hitting F11
should compile and run the program.
If you get an error on the type of x
, the compiler does not understand the new meaning given to auto
since C++11. Please, make sure you downloaded the latest version as linked above, and that you enabled the compiler options to compile C++11 as described above.
Tutorial
You are now ready to begin the language tutorial: click here!.