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Could someone help me with this code? When I compile & run my project, it says 'Battlefront.exe has stopped working. Windows is looking for a solution to this problem'
This is my code:
The only idea I could come up with as to why the .exe file stops working is that maybe I'm using MainWindow incorrectly?
By the way, if you couldn't tell, I'm using SFML, hence the sf namespace.
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OK, I took the time to download SFML (I was curious about it, anyway, so it wasn't a big deal), and compiled and tested your program. Cooking simulator free pc download igggames. After setting some breakpoints at various places, I found that it is raising a SIGSEGV (that is, a segmentation violation) in the initialization of
PlayerA, on the line
The call stack at the point where it segfaults reads like so:
The most relevant part of the call stack is highlighted in red; it shows that the code where it is failing is being called in the static initialization, which takes place before
Now, the image files are supposed to get loaded in
MatchSprites(); however, because you are initializing
PlayerA as a global variable, the c'tor is actually being called before
MatchSprites() has run (and in fact before the beginning of
main(), with the result that
iFoot hasn't been initialized at the time when you are setting the the image as part of the
PlayerA object, with the result that an invalid pointer is being passed to
_Rb_tree_decrement() (don't worry about what that is, it is a standard library call that the SFML libraries are using).
The best way to avoid this is to move the declaration of
PlayerA out of the global namespace, or at the very least, not actually initialize it until after
MatchSprites() has run. Unfortunately, this means changing how you are accessing the
PlayerA object in other parts of the code; on the other hand, it should improve the generality of your code, and will reduce the scope that
PlayerA is visible through, which is all to the good.
BTW, could you zip up a copy of the sprites in question, so I could follow along through the whole process? As it is, even if you got the program running on your system, we wouldn't be able to help you debug it as we wouldn't have the sprite files.