Jul 16, 2016 If you bored from when you compiling your code and taking Dev-CPP stopped working message, just watch the video and solve it! Download From Here: https://dr. Nov 04, 2017  Turbo C Not working on windows 10 I have been using a software named Turbo C for quite some time for my study purposes as i am a student. I used it on windows 8.1. Aug 31, 2010  My Program Stops Working Half-Way Throug. Could you test the code in Dev C? Because for me, whatever i do it just says it stopped working after the first 'else' code nothing appears then it says its looking for a solution to the problem spaggy. If you post your current code, it would help us help.

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Hmm..
with an input file of
Adam 40 10.00
Matt 40 10.00
Karen 45 10.00
Paula 40 10.00
Paul 45 15.00
Erica 40 10.00

I get the follwing output:
-PAYROLL REPORT-
---------------------------------------------------------
NAME HW HR OT-PAY GROSS TAX NETPAY
---------------------------------------------------------
Adam 40 10.00 0.00 400.00 120.00 280.00
Matt 40 10.00 0.00 400.00 120.00 280.00
Karen 45 10.00 75.00 525.00 157.50 367.50
Paula 40 10.00 0.00 400.00 120.00 280.00
Paul 45 15.00 112.50 787.50 236.25 551.25
Erica 40 10.00 0.00 400.00 120.00 280.00
The average net pay for 6 employees is 339.79

It looks like the OT-Pay for Paula and Erica has gone wrong in your run.
Is 'Erica' the last entry in the input file?
The only thing I can suggest is that you go to the directory where the project is and delete the .o files and the .exe and try a rebuild. From past things that you have said, such as you changed the file name but it still used the original file, it sound like either the build is failing to produce a new .exe or the wrong .exe is being run each time. You could also try creating a new project with a different name and copy the code across.

Could someone help me with this code? When I compile & run my project, it says 'Battlefront.exe has stopped working. Windows is looking for a solution to this problem'

Dev C Program Stopped Working 2017

This is my code:

Stopped

The only idea I could come up with as to why the .exe file stops working is that maybe I'm using MainWindow incorrectly?
By the way, if you couldn't tell, I'm using SFML, hence the sf namespace.

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  • commentLatest Postby ChuckleluckLatest Post

Schol-R-LEA1,117

OK, I took the time to download SFML (I was curious about it, anyway, so it wasn't a big deal), and compiled and tested your program. Cooking simulator free pc download igggames. After setting some breakpoints at various places, I found that it is raising a SIGSEGV (that is, a segmentation violation) in the initialization of PlayerA, on the line

The call stack at the point where it segfaults reads like so:

The most relevant part of the call stack is highlighted in red; it shows that the code where it is failing is being called in the static initialization, which takes place before main() begins.

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Now, the image files are supposed to get loaded in MatchSprites(); however, because you are initializing PlayerA as a global variable, the c'tor is actually being called before MatchSprites() has run (and in fact before the beginning of main(), with the result that iFoot hasn't been initialized at the time when you are setting the the image as part of the PlayerA object, with the result that an invalid pointer is being passed to _Rb_tree_decrement() (don't worry about what that is, it is a standard library call that the SFML libraries are using).

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The best way to avoid this is to move the declaration of PlayerA out of the global namespace, or at the very least, not actually initialize it until after MatchSprites() has run. Unfortunately, this means changing how you are accessing the PlayerA object in other parts of the code; on the other hand, it should improve the generality of your code, and will reduce the scope that PlayerA is visible through, which is all to the good.

BTW, could you zip up a copy of the sprites in question, so I could follow along through the whole process? As it is, even if you got the program running on your system, we wouldn't be able to help you debug it as we wouldn't have the sprite files.

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Edited by mike_2000_17: Fixed formatting