Over the weekend, I have started using an application several MacStories readers and friends of mine suggested for a very long time: Hazel. Following Ben Brooks’ excellent roundup of what can be accomplished with Noodlesoft’s Hazel and a series of great tips I’ve found on the Internet, I decided it was about time to take what many call “the most precious time-saving utility for the Mac. 2020 Hazel Ruby McQuain Graduate Scholarship Scholarship Overview. The Hazel Ruby McQuain Graduate Scholarship is designed to financially support outstanding West Virginia residents to pursue and complete a graduate degree from a West Virginia institution of higher education or an accredited higher education institution outside of the State, but within the United States.
Hazel is primarily an early-stage interactive application and rendering engine for Windows. Currently not much is implemented, however (almost) everything inside this repository is being created within YouTube videos, found at thecherno.com/engine.
Visual Studio 2017 or 2019 is recommended, Hazel is officially untested on other development environments whilst we focus on a Windows build.
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You can clone the repository to a local destination using git:
git clone --recursive https://github.com/TheCherno/Hazel
Make sure that you do a
--recursive clone to fetch all of the submodules!
The plan for Hazel is two-fold: to create a powerful 3D engine, but also to serve as an education tool for teaching game engine design and architecture. Because of this the development inside this repository is rather slow, since everything has to be taught and implemented on-camera. There is a much more advanced version of the engine in a private repository called
Hazel-dev, accessible to supporters on Patreon. The plan for this project is to mostly take already implemented code from the
Hazel-dev repository and integrate it into this one, done within videos and supported by explanations.