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Script Hook RDR2 is released

Users have noticed that in some locations of Fallout 4 fps gets low even with a good hardware, mostly it happens in the areas with lots of objects, Shadow Booost plugin is aimed to change that.

Published on Nov 14, 2019

Script Hook RDR2 with the Native Trainer are finally released ! Have fun !

Fallout 4 Shadow Boost is released

Published on Nov 21, 2015

Users have noticed that in some locations of Fallout 4 fps gets low even with a good hardware, mostly it happens in the areas with lots of objects, Shadow Booost plugin is aimed to change that. This plugin adds an ability to dynamically control shadow draw distance depending on desired user defined fps. Female artist from england that sing auto tune. Make sure to test it out!

Dev C++ Tutorial

GTA V Classic Handling released

Published on May 23, 2015

GTA V features almost arcade car controls and physics, Classic Handling makes it the way it was in IV. Based on original IV handling, applies only to cars, including dlc ones. Enjoy!

Script Hook is released

Published on Apr 23, 2015

Script Hook V is released among with the Native Trainer ! Have fun with GTA V guys !

GTA V Native Database

Published on Mar 5, 2015

NATIVE DB is launched! This project is aimed to gather every piece of information about script native functions that we have, think of it as of native wiki where anyone who wants to contribute can do so and everyone who needs the latest script documentation or the header with natives for ScriptHook can get it right there!

CLEO update

Published on Dec 5, 2014

Update for CLEO is here! Latest version of GTA San Andreas is fully supported now, library compatibility is improved! Also GTA San Andreas cheats script supports 3gb RAM devices now.

GTA V Script and Native Research

Published on Jun 22, 2014

Today our research on GTA V scripts and natives goes public, it includes decompiled scripts, natives and every other thing you need to know in order to start making script mods when PC version arrives. Research is available in this gtaforums topic.

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openFormats I/O update

Published on Apr 18, 2014

openFormats I/O finally got the support of GTA IV fragments (*.oft), new version also comes with fixed tangents support.

It's been a while again. Enjoy the new features. :)
Changes - Version 5.11 - 27 April 2015
  • Fixed crash related to double clicking on a compiler error when a selection was made.
  • Upgraded the default compiler to TDM-GCC 4.9.2.
  • Improved startup speed.
  • Fixed Abort Compilation button not working anymore.
  • Fixed crash in TCppParser.CheckForTypedefStruct.
  • Fixed crash in TCppParser.HandleEnum.
  • Fixed some typos in the English translation (thanks to Hiro5).
  • Updated the Catalan translation (thanks to Hiro5).
  • Updated the Czech translation (thanks to tringi).
  • Fixed some hiccups in the build process of Dev-C++ itself.

Download
  • The setup which includes TDM-GCC 4.9.2 (32bit and 64bit) can be downloaded here (47MB).
  • The setup which does not include a compiler can be downloaded here (2MB).
  • The portable version which includes TDM-GCC 4.9.2 (32bit and 64bit) can be downloaded here (34MB).
  • The portable version which does not include a compiler can be downloaded here (2MB).
  • The latest tested compilers can be downloaded here.
  • Lastly, the source code can be found here (1MB). Alternatively, one can use git to clone any commit. Instructions can be found here.

Dev C++ Code Examples

Dev-C++ will automatically configure a 32bit and a 64bit compiler profile for you, and will select the 32bit profile if your computer does not support 64bit.