leechers: 0 Added on July 14, 2015 by ectoChaoin Books Torrent verified. Monte Cook - The Strange RPG (Size: 100.33 MB)
Description This is my first upload so please forgive me for any mistakes. Most of the files are gleaned from 7chan and its respective anons there deserve their credits. I am no way claiming this as my own. I only want to compile this collection for frustrated people like me who are trying to find these files. This collection is NOT COMPLETE and if anyone can contribute the missing files, I..we all would very much appreciate it. Included: The Strange Corebook The Strange Bestiary The Strange Translation Codex The Strange Tales from The Strange The Strange Player's Guide The Strange Ohunkakan The Living Myths The Strange Eschatology Code The Strange Dark Spiral The Strange Character Sheet The Strange Character Options The Paradox Room Swordbreakers Please seed! Thanks! Related Torrents
Sharing Widget Download torrent seeders:1 Monte Cook - The Strange RPG |
Aug 13, 2014 1-16 of 25 results for 'the strange monte cook' Skip to main search results Amazon Prime. Eligible for Free Shipping. Monte Cook Games Your Best Game Ever. Toy $49.99 $ 49. Get it as soon as Tue, Oct 29. FREE Shipping by Amazon. Only 6 left in stock - order soon. The Strange as much as any game I have ever played.” Monte Cook and Bruce R. And if you’re still not convinced, you can download a free preview and take a look inside the book! For a more in-depth look at the setting for The Strange, along with an overview of how the rules work, give this video a look!
(click for PDF)
The Strange is the new RPG from Monte Cook Games. The basic concept of the game looks something like this:
You may be familiar with the Fermi Paradox, the mysterious paradox which exists between the fact that conditions for intelligent life appear to be plentiful while intelligent life itself appears to be extremely rare. What we’ve discovered is that another scientific mystery — the existence and source of dark energy — is not so much a mystery as it is a smoking gun. We now know several key things about dark energy:
Other threats to humanity also exist in the Strange or emanate from recursions. For example, one of the many recursions in the shoals of Earth is the world of Ruk. It turns out, however, that Ruk is not a recursion of Earth: It was actually spawned from an alien world and then cast adrift through the Strange. Many people on Ruk, however, don’t like being stuck in Earth’s “gravitational pull” within the Strange and want to escape. Unfortunately, the only way they know of accomplishing that is to blow up the planet.
I’m still processing all the awesome material that’s been coming out for The Strange since the beginning of August, but I’ve also been running demo scenarios for Monte Cook Games. (I’ve run those scenarios for 20+ people now.) As a result, I’ve prepped one of my system cheat sheets for the game. This actually proved relatively simply, since the mechanics of The Strange are virtually identical to the mechanics in Numenera. (Somewhere on the order of 99.99% identical.) Where the system differentiates itself are the character creation mechanics (which use the same structure, but with a completely different set of content) and the incredibly clever mechanics by which you “translate” from one recursion to another. (The short version is that all characters in the system are summarized by their type, descriptor, and focus. For example, you might be a graceful paradox who solves mysteries. When you translate from one recursion to another, the core of your character — your type and your descriptor — remains the same. But as you are translated into the symbolic reality of the recursion, your focus changes. So the graceful paradox who solves mysteries on Earth becomes a graceful paradox who embraces Qephilim ancestry on Ardeyn and a graceful paradox who metamorphosizes on Ruk. It looks simple, but in actual play this simple mechanic — and the clever character sheet that makes implementing it a breeze — is addictively awesome.)
HOW I USE THE CHEAT SHEET
As with my other system cheat sheets, this one is designed to summarize all the rules of the game — from basic resolution to advanced combat options. I’ll make stapled copies of these sheets available to the players and also keep a copy behind my screen for quick reference: Serving as a comprehensive system reference, the sheets cut down on the amount of time required for rulebook references. The organization of information onto the cheat sheets should, hopefully, be intuitive. The actual sequencing of the pages is mostly arbitrary:
Vst tone free download. Page 1: For The Strange, the difficulty table is the heart of everything. Once you understand that, the special rolls, GM intrusion, and the concept of advantage/disadvantage 90% of the rest of the system actually becomes irrelevant. This page is likely to become superfluous quickly. You’ll note that I included examples of GM intrusion: This is unusual for my cheat sheets, but so much of the Cypher System is designed to empower strong, flexible rulings by the GM that providing this kind of idea fodder feels right to me and has proven useful during play.
Page 2: The core of the combat mechanics. If you’re teaching new players the game, you really only need to walk them through these first two pages. (I’ve been adding another column or so of additional material at the beginning of each subsequent section, slowly adding more tools to the players’ toolboxes.)
Page 3: The extended combat actions and options. The rules for “Trading Damage for Effect” are technically an optional rule, but I’ve found them too invaluable not to include here. (Compared to the draft version of the sheet, you may also notice that I’ve pulled out the guidelines for simplifying multiple enemies and the boss package you can use to buff NPCs. Very useful stuff for the GM that’s buried deep in the rulebook.)
Page 4: A collection of miscellanea. Optional rules are off on the right, but I haven’t used them yet in my own game. (You’ll also note a couple of house rules tucked down in the corner. These are still being playtested, but I think they’re useful.)
Page 5: Everything that you need to know about cyphers and the Strange. The big thing here are the translation mechanics, which you can use to really emphasize the important difference between translating through the recursions of the Strange and the kind of “teleportation” effect that players might be imagining from shows like Sliders or Stargate SG-1.
Page 6: Hazards & Combat modifiers. ‘Nuff said.
The Raeford Road location of Precision Tune Auto Care was established in 1989 and has been providing Fayetteville and the surrounding area with quality automotive repairs ever since. This RepairPal. Precision tune auto care fayetteville nc. Precision Tune Auto Care of Fayetteville is located on Raeford Rd, just east of Skibo Rd. We are the fast, convenient and affordable solution to all of your car repair, service and routine vehicle maintenance.
MAKING A GM SCREEN
These cheat sheets can also be used in conjunction with a modular, landscape-oriented GM screen (like the ones you can buy here or here).
Personally, I use a four-panel screen and use reverse-duplex printing in order to create sheets that I can tape together and “flip up” to reveal additional information behind them. For The Strange this is pretty straightforward. My screen looks like this:
PLAY THE STRANGE
My only regret right now is that I’ve got enough gaming projects on my plate right now that I don’t know when I’ll be able to prep anything for The Strange beyond the introductory scenario and the demo scenario I’ve been running. But, like Numenera before it, this game already has my official “I Had a Ton of Fun Running That” seal of approval. So I recommend grabbing a copy ASAP and digging in.
FURTHER READING
The Art of GM Intrusions
The Strange: Fictional Linkage
The Strange: Violet Spiral Gambit
The Strange: Eschatology Code – Prep Notes
The Strange: Mastodon – Prep Notes