Download required libraries from here
Z88DK is a complete Z80 / Z180 development kit that includes C compiler, assembler, linker, a tool for generating executables in a number of formats, and miscellaneous other tools. Over 80 machines are directly supported out of the box including standalone Z80 and Z180 embedded systems.
Thank you for using our software portal. Use the link given below and proceed to the developer's website in order to download Dev-C free. However, we must warn you that downloading Dev-C from an external source releases FDM Lib from any responsibility. Jan 29, 2012 How to use graphics in C when working on Dev-C. When you install Dev-Cpp, it does not come with “graphics.h” and related files. There is a special add-on, if I may call it so, that you need to install before you can write “#include” in your C program. The OpenGL Extension Wrangler Library is a simple tool that helps C/C developers initialize extensions and write portable applications. GLEW currently supports a variety of operating systems, including Windows, Linux, Darwin, Irix, and Solaris. WinBGIm is a Windows C graphics library based on the classic Borland Graphics Interface (originally distributed with Borland’s Turbo Pascal and later with their Turbo C compilers). In addition to the original BGI interface, WinBGIm also provides programmer support for accessing the mouse and for using the graphics window as a C ostream.
Steps to run graphic code in CodeBlocks
Make sure you have installed Code::Blocks IDE on your machine. If you don't have this IDE or have any issue with compiler download and install it from here. http://sourceforge.net/projects/codeblocks/files/Binaries/16.01/Windows/codeblocks-16.01mingw-setup.exe
We need few files to be included in the lib folder of Code::Blocks.Download the files from here https://github.com/SagarGaniga/Graphics-Library
Copy and Paste the graphics.h and winbgim.h files into include folder of Code::Blocks directory.
Path: C:Program Files (x86)CodeBlocksMinGWinclude
Copy and paste libbgi.a file in the lib folder of Code:Blocks
Path: C:Program Files (x86)CodeBlocksMinGWlib
In the Code::Blocks application go to, Settings > Compiler
In the Global Compiler setting, click on the Linker Settings
In Link Libraries, Add and browse to C:Program Files (x86)CodeBlocksMinGWlib and select libbgi.a.
Paste this in the Other Linker Option tab of Linker Settings (i.e. on the right-hand side)
-lbgi -lgdi32 -lcomdlg32 -luuid -loleaut32 -lole32
Save the setting and restart the application Tcp ip auto tuning.
Hi pals,
I am a Newbie in C++ Programming field. I plan to add graphics.h header class in
Dev -C++ Version 4.9.9.2 from Bloodshed which is come along with Borland Compiler.
I follow the Steps in URL : http://www.uniqueness-template.com/devcpp/#step2
But I Got Error in the Sample code which test the Working , Please Help me
to get away from this problem . I am waiting to hear from you.
Regards
Anes P.A:'(
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You can't. graphics.h is not compatible with Dev-C++