Auto-Tune is one of the most widely used plug-ins in music production. This tutorial shows you the power within this amazing audio processor.
In the 22 years since it’s inception (1997), Auto-Tune has been the industry standard for tuning vocals, and for good reason. From my own personal experience, it’s still my go-to tuning software, as it can keep up with my own workflow, and does exactly what I need it to do. There are many other tuning softwares available, but none have the proven to me better. In the past 20 years, I’ve never had a single negative comment, or even anyone notice that I’ve used a tuning software, which is exactly as it should be. There are many people out there wanting to lay blame on the tools for their work sounding robotic, or unnatural. I may take some heat for saying so, but this doesn’t have to be the case if you learn how to use your tools properly; pay attention to what the settings do. If something doesn’t sound right, keep tweaking until it does. It’s as simple as that. Now I must say though, there is a limit to how much tuning or editing you CAN do to a less than perfect performance. A common saying in the industry comes to mind - “You can’t polish a turd”. I could probably write an entire book on tuning vocals, but the intent here is to give you an inside look at the most commonly used parameters and how to use Auto-Tune in a more effective way….
The Correction Modes In Auto-Tune
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There are two correction modes and ways to use Auto-Tune. There’s Auto Mode, also know as “lazy mode”, and Graphical Mode, also known as “Auto-Tune”. Auto Mode basically runs in real-time, and analyzes the audio as it passes through. It then determines what to do to the audio, as it passes through. Adjusting your settings can help it to do a better job of tuning, but nothing replaces your own ears on what needs to be tuned, and what does not. The only time I personally use Auto Mode is when I have several songs that need to be mixed in a very short amount of time, and there simply is not enough time, or budget, to properly tune the tracks. Graphic Mode is a bit more involved, but yields MUCH better results! Graphic Mode basically works like this: You capture (track pitch) the performance once into the plug-in, so it can be analyzed, displayed and edited. (Same for most other professional tuning software) Then, you choose which notes are to be tuned, and how, and which are to be left alone. This is far superior to every single bit of audio being automatically adjusted. By the way, if what you are trying to achieve with Auto-Tune is the T-Pain, or CHER effect, use Auto Mode with a very fast Retune Speed, and you can skip the rest of this article.
Auto Mode is the default mode when opening Auto-Tune. It is designed to automatically analyze audio as it passes through, and tune up or down to the nearest note everything that passes through. With that being said, there are some very important things to pay attention to, as they will help you get much better results. Paying attention to a few of these settings following, you can minimize Auto-Tune attempting to tune things that should not be, such as vibrato and notes that are intentionally slurred from one note to another.
Input Type: This basic setting help Auto-Tune focus on specific frequency ranges and types based upon the type of content you are trying to tune. Always start here!
Scale: Setting the scale to the actual key of your song will most certainly help minimize errors in automatically tuning. Chromatic is the default scale, and probably most popular, but setting the proper key of your song will narrow down the choices of tuning from eleven notes down to the seven within a given key. For example, you have a song in the key of “C”, which has no sharps or flats. A singer sings a little bit sharp on a trying to sing a “C”. If the note sang is closer to “C#”, Auto-Tune will try to tune the note up to “C#”, resulting in an improperly tuned note. When setting the scale to C Major in this same scenario, the singer would have to sing past “C#” for it to create and error and try to correct to a “D”. This is another great starting point for Auto Mode usage. As you can see from the picture to the right, there are many other scales to choose from, and yes, Auto-Tune is used world wide, and there are many other scales available to those around the world using alternate tuning and scales.
Retune Speed: This is one of the most important settings to pay attention to, as it sets how fast Auto-Tune will tune a note, similar to a glide or fade time from non-tuned to fully tuned processing. Setting a very fast time will remove any variations in pitch, but can yield some very unnatural results. But then again, this is a big part of creating the T-Pain/Cher effect. If this is what you are looking for, absolutely start here with a very fast time!
Humanize: This allows sustained notes to have a slower Retune speed than the shorter duration notes. Typically you would start a setting of 0 while setting the Retune speed, making sure all notes that need tuning are being tuned, then adjusting the Humanize will help with sustained notes from not sounding overly tuned, while still being fast enough to tune shorter duration notes.
Natural Vibrato: This is independent of your pitch settings and is used solely to tame natural vibrato of a performance. Leaving it at it’s default setting of 0, will not affect the original vibrato, but adjusting will minimize the amount of vibrato allowed. Once again, this is independent of pitch controls.
Targeting Ignores Vibrato: Turning this on can help with what Auto tuning tries to tune and what it ignores. If you have a track with a lot of vibrato, try turning this on and see if it helps. This is something that would typically be used with a lead type of vocal, allowing the natural vibrato to be ignored. Backing vocals typically shouldn’t have as much vibrato, therefore, minimizing vibrato is preferred.
Target Notes Via MIDI: This is quite fun to play with, along with fast Retune speeds. When engaging, Auto-Tune does nothing until a MIDI note is present from a keyboard or MIDI track, then it tunes to the MIDI notes present. You can then play in a melody from a MIDI device, and the track will be tuned to what you play.
Graphic Mode is the mode you will use the most often when quality is the primary concern. The advantage: Graphic mode allows you to specify which notes are to be tuned, and which are not, along with independent settings for each note to be tuned, instead of the global settings to be used for every note passing through in Auto Mode. Ready to get started?
Correction Mode to Graph: Pretty self-explanatory, slide or click the correction mode from Auto to Graph.
Options
Click on the options button next to correction mode to get here:
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Enter buffer seconds: The default here is 240 seconds, which is 4 minutes at 44.1k or 48k sample rate, based upon your session settings. A minute song would require 300 seconds. There’s no need to set a really high buffer amount, as it uses much more RAM from your system. The max setting of 14400 would yield 4 hours on one track! If any of you actually need that much, I’d like to know what project you are working on.
Default Retune speeds: After learning a bit about retune speed from Auto Mode, you can set the default retune speeds for various tune settings in which I will discuss shortly here, but this is where you set your defaults.
The first thing we need to do is capture, or “Track Pitch”, our audio track into Auto-Tune so that it can analyze it, draw a graphic representation of the audio pitches, and respond appropriately. This allows Auto-Tune the time to not only respond quickly, but also to ramp in tuning before a note needs to be tuned, which is impossible in Auto Mode, as it is only running in real-time. So to get started:
Decisions decisions!
You have two options now for tuning. You can draw or auto-create lines/curves or notes. The difference is that notes are typically easier to work with and treat an area of audio as a block, or note, and a line or curve allows you to treat bends in between specific notes with a little more intent.
There are a few tools to start with here and I’ll describe them briefly from left to right.
In this example above, after capturing (Track Pitch) a vocal into Auto-Tune, I selected the Line Tool, and then clicked on “Snap to Note” which forces any segments of a line to snap to a specific note. Upon clicking the last segment, it must be double-clicked to end the line. After drawing this line, it is still selected, and retune speed can be set for this line independently of other lines. If it is not selected for some reason, using the Arrow Tool, click on the line to re-select it, and then you can adjust the retuning speed. The advantage of using the Line tool is that, as shown, the bend from one note to another can be drawn in as well.
In this example to the below, I selected the Note Tool, and then drew in some notes. I’ve found that drawing notes from where they are on key, or crossing through the desired key, on the beginning and end of a note give the best results. The advantage of the working with Notes is that Notes can be moved from one pitch to another much easier than trying to move a line.
Select an area: Using the I-Beam Tool, select an area that you wish to generate notes or Lines/Curves> Personally, I like to select the duration of the entire song, and then fix the points that are not created to my satisfaction, rather than manually create each event, one by one.
Down at the bottom of the plug-in next to “Track Pitch” are the option for “Make Curve” and “Make Notes”, which are how we can auto-create “Notes” or “Line Curves”.
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Make Curve: Clicking the Make Curve button will automatically draw a curved line, matching exactly the pitches captured in from the Track Pitch function earlier. As you can see to the right, there are green lines overlapping the detected pitches, and anchor points on either side of each detected event. These anchor points can be moved independently by clicking on, and dragging each anchor point up or down. This is particularly useful is in key, but starts drifting sharp or flat as a note is being held out. You need to use the Arrow Tool to manipulate these points.
In the example below, an area was first selected using the I-Beam Tool, then using the Arrow Tool, the Curves were moved up together to another pitch, keeping all the bending between notes still intact. If only part of a curve or line is to be moved, the line can be separated into two segments by clicking at the desired split point using the Scissors Tool. Now the segments can be individually manipulated.
In the example below, the “Make Notes” button was pressed after selecting the same area as described above. The advantage with working this way is that the only things being tuned, or manipulated are the notes that are being sustained, and the bending in-between notes is left alone. I find it particularly advantageous to modify these notes using the Arrow Tool. What I’ve found to give the best results is to drag the edges of each note to a crossing point, where the original audio is on, or crossing through, the correct pitch. By starting and stopping the tuning process on these points that are already in tune, I’ve found that I have much more transparent tuning, and less “T-Pain” sounding tuning.
Hopefully this is enough to get you started in Auto-Tuning, and has shed some light onto the mysterious world of tuning. Honestly, Auto-Tune has saved so many projects from bankrupting, and allowed thousands of productions to keep amazing performances, that in the past would have been performed over, and over, and over, and over again, until finally in key. Did anyone happen to think about the feeling, or emotion, left in a recording that an artist just finished singing for the 150th time? Yes, it may finally be perfectly in tune, but is the emotion of the singer still representing the initial idea of the song, and convincing all the listeners that this is a happy song. I think Elvis left the building about 145 takes back…. My point is, if a take sounds and feels great, but has a little pitch problems here and there, it’s worth tuning vs. beating the life out of a part until it is performed technically correct.
Until next time, happy tuning!
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