hi i have made this dll and was wondering how would i write the functions in devc++ for the '.h' file because i have been informed i need to do that as it just seems to crash the application at the moment and im new to this language so im very unsure how they should look and all i have for refrence is the following which doesnt really seem to help so much as my functions seem diffrent to this. it would be amazing if someone could help me its taken me months to get this far and i am so determined to get this out to developers soon as i think it could prove useful to have.
Creating our first C project with Visual Studio Code! After setting up VSC for C development, we just need to create a new project! This is done in a few steps: Creating a folder for the project. To set the folder for the project, go to File Open folder (or press Ctrl+K Ctrl+O), a dialog like this will pop up.
i forgot to add the functions, silly me. they are as follows:
First, we will discuss the issues and the requirements that you should consider while developing your own DLLs.
When you load a DLL in an application, two methods of linking let you call the exported DLL functions. The two methods of linking are −
In load-time dynamic linking, an application makes explicit calls to the exported DLL functions like local functions. To use load-time dynamic linking, provide a header (.h) file and an import library (.lib) file, when you compile and link the application. When you do this, the linker will provide the system with the information that is required to load the DLL and resolve the exported DLL function locations at load time.
In runtime dynamic linking, an application calls either the LoadLibrary function or the LoadLibraryEx function to load the DLL at runtime. After the DLL is successfully loaded, you use the GetProcAddress function, to obtain the address of the exported DLL function that you want to call. When you use runtime dynamic linking, you do not need an import library file.
The following list describes the application criteria for choosing between load-time dynamic linking and runtime dynamic linking −
Startup performance − If the initial startup performance of the application is important, you should use run-time dynamic linking.
Ease of use − In load-time dynamic linking, the exported DLL functions are like local functions. It helps you call these functions easily.
Application logic − In runtime dynamic linking, an application can branch to load different modules as required. This is important when you develop multiple-language versions.
When you create a DLL, you can optionally specify an entry point function. The entry point function is called when processes or threads attach themselves to the DLL or detach themselves from the DLL. You can use the entry point function to initialize or destroy data structures as required by the DLL.
Additionally, if the application is multithreaded, you can use thread local storage (TLS) to allocate memory that is private to each thread in the entry point function. The following code is an example of the DLL entry point function.
When the entry point function returns a FALSE value, the application will not start if you are using load-time dynamic linking. If you are using runtime dynamic linking, only the individual DLL will not load.
The entry point function should only perform simple initialization tasks and should not call any other DLL loading or termination functions. For example, in the entry point function, you should not directly or indirectly call the LoadLibrary function or the LoadLibraryEx function. Additionally, you should not call the FreeLibrary function when the process is terminating.
WARNING − In multithreaded applications, make sure that access to the DLL global data is synchronized (thread safe) to avoid possible data corruption. To do this, use TLS to provide unique data for each thread.
To export DLL functions, you can either add a function keyword to the exported DLL functions or create a module definition (.def) file that lists the exported DLL functions.
To use a function keyword, you must declare each function that you want to export with the following keyword −
To use exported DLL functions in the application, you must declare each function that you want to import with the following keyword −
Typically, you would use one header file having define statement and an ifdef statement to separate the export statement and the import statement.
You can also use a module definition file to declare exported DLL functions. When you use a module definition file, you do not have to add the function keyword to the exported DLL functions. In the module definition file, you declare the LIBRARY statement and the EXPORTS statement for the DLL. The following code is an example of a definition file.
In Microsoft Visual C++ 6.0, you can create a DLL by selecting either the Win32 Dynamic-Link Library project type or the MFC AppWizard (dll) project type.
The following code is an example of a DLL that was created in Visual C++ by using the Win32 Dynamic-Link Library project type.
The following code is an example of a Win32 Application project that calls the exported DLL function in the SampleDLL DLL.
NOTE − In load-time dynamic linking, you must link the SampleDLL.lib import library that is created when you build the SampleDLL project.
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In runtime dynamic linking, you use code that is similar to the following code to call the SampleDLL.dll exported DLL function.
When you compile and link the SampleDLL application, the Windows operating system searches for the SampleDLL DLL in the following locations in this order −
The application folder
The current folder
The Windows system folder (The GetSystemDirectory function returns the path of the Windows system folder).
The Windows folder (The GetWindowsDirectory function returns the path of the Windows folder).