• May 16, 2009  hi i was able to get those linux Dev C fiels aswell of source forage it took a lot of searching to find it tho. Anyway when i tried to use the files to.
  • Feb 12, 2011  Tired of Using C compilers in Linux Ubuntu, than install Dev C/C Compiler, it makes world so easy.

Check the checkbox labeled, 'Add the following commands when calling the compiler' And add in the text entry box, '-std=c11' or if that doesn't work '-std=C0x' Should be something like that anyway, I haven't had Dev C installed for many years, so I had to look at.

How to Install Dev-C++ and the GLUT Libraries
for Compiling OpenGL Programs with ANSI C

(version of July 16, 2009)

These notes explain how to compile programs written in ANSI C with OpenGL and GLUT using the Dev-C++ compiler.

Bloodshed Dev-C++ is a free C++ compiler and development environment for Windows operating systems. Like most C++ compilers, it also can be used to compile ANSI C. By installing the GLUT header and library files, it can be used to write programs that use OpenGL. This is needed to run programs for Edward Angel's textbook, Interactive Computer Graphics 5th edition and possibly other computer graphics texts.

These notes do not explain how to compile OpenGL with C++ . The 6th edition of Angel's book uses C++ which will not work with these notes.

These instructions have been tested on a small variety of Windows 2000 and Windows XP systems. These systems come with the files needed for OpenGL, but not the files needed for GLUT.

Dev-C++ does not work well with Microsoft's Vista. The problem, and a possible fix, is discussed here: http://aresio.blogspot.com/2007/06/vista-and-dev-cpp.html but I have not tested this information.

I. Download Dev-C++ from http://www.bloodshed.net/dev/devcpp.html and install it.


Get Dev-C++ 5.0 beta 9.2 ( (9.0 MB) with Mingw/GCC 3.4.2 Although this is a 'beta' version, it works perfectly fine. Click on SourceForge to go to a list of download sites and pick one. The file will be something like devcpp4.9.9.2_setup.exe. Save this file in a place like C:Temp.

When the download is complete, click on the 'open' button to start the installation process. (Or go to C:Temp andDouble click on devcpp4.9.9.2_setup.exe). You will see a few screens that ask you to pick a language (English) and to agree to the license terms. Choose a 'typical' installation.

Accept the suggested destination for the installation:

Many subdirectories and files are extracted to the destintion:

Answer 'yes' when it asks if you wish to install Dev-cpp for all users. Note: if the installation fails, re-install and try 'no' for this.

A screen says the installation is complete:

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Keep the check mark in the box. Click on 'Finish'. A first-time configuration screen appears:

Pick 'English' and 'New Look'. In the next several screens, hit 'Yes' for its suggestions.

Eventually you are done. Click 'OK'.

II. DEV-C++ starts up. Try out the installation with a simple C program.


The program starts up automatically.

Click File/New/Project. Pick a name for the project (such as 'myProject'). Click 'C Project'. Click on 'Empty Project'. Click 'OK'.

In 'Create New Project', click 'save' (later on you will probably want to create separate subdirectories for your various projects.).

Click 'File/New/Source File' and in 'Add source file to current project' click 'Yes'. You now get a screen where you can edit the source file.

Type in a simple C program, as below. Now click 'File/Save As' and save the file as 'hello.c' (or other name.) Important: be sure that the file extension is .c. With any other extension (such as the suggested .cpp) you will have problems compiling.

Now click 'Execute/Compile and Run'

The program will (hopefully) compile, run, and write its output to a DOS window. If you have the system('pause') statement in your program, the output will stay in the window until you hit a key. Another way to run the program (after it has been compiled) is to start a DOS window outside of the Dev-Cpp system, then navigate to the subdirectory that holds your project, and type hello.exe.

At this point, the compiler and development environment has been installed. You should find Dev-C++ listed under 'Programs' on the 'Start' menu and will now be able to write, compile, and run C (and C++) programs. You will have include files, libraries, and dll's for OpenGL (and all other standard packages) but not GLUT. GLUT manages the windows and other user interface components needed for OpenGL programming, and needs to be separately installed.

If you do not need GLUT , you can quit now.

III. Download and install GLUT

To run OpenGL with GLUT (which is what the programs in Angel's book use), you need to get three files and place each file in its proper directory. All the files you need (and more) are contained in one zip file.


Download GLUT files from http://chortle.ccsu.edu/Bloodshed/glutming.zip Download the file glutming.zip Save the zip file in some convenient location (perhaps C:temp).

Double click on glutming.zip (or otherwise unzip it). You will see the files that are in the zip archive. (Your un-zipping program will probably be diferent than the one shown here, but should work about the same.)

Click on 'Extract' to extract all the subdirectories and files. Pick some convenient directory to extract them to (perhaps C:tempglutming). You only need three files, but extract all of them anyway.

Only three of the files in the various subdirectories are needed. Each of the three files should be put in a subdirectory with other files of its type. Use Explorer to move the files to where they are needed.

Note: If you only see some of these files listed in Explorer, click on 'View/Options/View' and then select the radio button 'Show all Files'.

glut.h -- copy this file to C:Dev-CppincludeGL

Copy from your 'unzipped' subdirectories (wherever they are):

To here:

libglut32.a -- copy this file from your unzipped directories to C:Dev-Cpplib

There may be a newer version of this file there, already. Replace that version with the one you unzipped (if you keep the newer version your programs will not link correctly.)

Copy from your 'unzipped' subdirectories:

To here:

glut32.dll -- move this file to C:WINNTSystem32, or similar location.

The location for this file depends on your operating system. The directory where it goes is the directory that holds the dynamic load libraries (*.dll). An easy way to find where it should go is to look for glu32.dll (use 'Search' from the start menu).

The directory to use should also have the files glu32.dll and opengl32.dll. These should have come with your operating system.

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IV. Test Dev-cpp with GLUT

The essential step in compiling and running a C program that contains OpenGL and GLUT functions is to tell the linker where the libraries are. This is done by clicking Project/Project Options/Parameters/Add Library or Options and then navigating to the libraries you need to include: libopengl32.a, libglu32.a, and libglut32.a. The libraries should be added in that order.


a. Create a subdirectory for a project. Do this first, before you start Dev-Cpp. Create a new subdirectory with 'Explorer' by clicking 'File/New/Folder'.

For example, create a folder C:GLproject.

b. Start Dev-cpp:

c. Start a new project by clicking File/New/Project. In the panel that pops up, name the project something like 'rectangle', click on 'empty project' and 'C': Click OK.

Note: For compiling with OpenGL you must create a project. You need to have a project (not just a single C file) in order to link in the OpenGL libraries.

d. In the next panel, navigate to your folder C:GLproject, and click 'Save'.

e. In Dev-C++, click 'File/New/Source File' and then in the next panel 'Add to Project' click 'yes'. Click 'File/Save As' and then give the file a name. Auto tuning chico ca. Navigate to your project subdirectory to save the file in it. Name the file something like 'rectangle.c'

Be sure that the file names ends with '.c' anything else will cause big problems.

f. Click and drag your mouse over the following program so that it is highlighted, then click 'Edit/Copy' from the browser's menu bar.

g. Now click in the editing window of Dev-cpp and then click 'Edit/Paste' in its menu bar. The program will appear in the editing window.

h. Click 'File/Save'. The file in your project directory should now contain an OpenGL program.

i. Tell Dev-cpp what libraries need to be linked. Click 'Project/Project Options'.

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j. Now click 'Parameters'. Click the 'Add Library or Object' button and navigate to the libraries that should be added, found under C:Dev-cpplib

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  • ./lib/libopengl32.a
  • ./lib/libglu32.a
  • ./lib/libglut32.a

Add them in that order (only). Notice that the slashes will appear in Unix style '/' rather than DOS-style '.

When you are done adding the three libaries, you should see:

The exact pattern of '././.' you see depends on how deep in the directory structure your source file lies.

Click 'OK'.

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k. Click 'Execute/Compile and Run'. The program should compile, link, and run:

If things don't work (very common) click on the 'Compile Log' tab for some confusing error messages. If you see something like the following, it means that you made a mistake in adding the libraries to the project:

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Try to fix the list of libraries, or perhaps start over from scratch.

You now are finished, or have given up.

Ubuntu adheres to theFilesystem Hierarchy Standardfor directory and file naming. This standard allows users and softwareprograms to predict the location of files and directories. The rootlevel directory is represented simply by the slash/. At the root level, all Ubuntu systems includethese directories:

binEssential command binaries
bootStatic files of the boot loader
devDevice files
etcHost-specific system configuration
homeUser home directories
libEssential shared libraries and kernel modules
mediaContains mount points for replaceable media
mntMount point for mounting a file system temporarily
procVirtual directory for system information
rootHome directory for the root user
runRun-time variable data
sbinEssential system binaries
sysVirtual directory for system information
tmpTemporary files
usrSecondary hierarchy
varVariable data
srvData for services provided by the system
optAdd-on application software packages

The following is a list of important considerations regardingdirectories and partitions. Note that disk usage varies widely givensystem configuration and specific usage patterns. The recommendationshere are general guidelines and provide a starting point forpartitioning.

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  • The root partition / must always physicallycontain /etc, /bin,/sbin, /lib and/dev, otherwise you won't be able to boot.Typically 150–310MB is needed for the root partition.

  • /usr: contains all user programs(/usr/bin), libraries(/usr/lib), documentation(/usr/share/doc), etc.This is the part of the file system that generally takes up most space.You should provide at least 500MB of disk space. This amount shouldbe increased depending on the number and type of packages you planto install. A generous server installation should allow 4–6GB.

  • It is now recommended to have /usr on the root partition /, otherwise it could cause some trouble at boot time.This means that you should provide at least 600–750MB of disk spacefor the root partition including /usr, or 5–6GB for a workstation or a server installation.

  • /var: variable data like news articles, e-mails,web sites, databases, the packaging system cache, etc. will be placedunder this directory. The size of this directory depends greatly onthe usage of your system, but for most people will be dictated bythe package management tool's overhead. If you are going to do a fullinstallation of just about everything Ubuntu has to offer, all in onesession, setting aside 2 or 3 GB of space for/var should be sufficient. If you are going toinstall in pieces (that is to say, install services and utilities,followed by text stuff, then X, ..), you can get away with 300–500MB. If hard drive space is at a premium and you don't plan on doingmajor system updates, you can get by with as little as 30 or 40 MB.

  • /tmp: temporary data created by programs willmost likely go in this directory. 40–100MB should usuallybe enough. Some applications — including archive manipulators,CD/DVD authoring tools, and multimedia software — may use/tmp to temporarily store image files. If youplan to use such applications, you should adjust the space availablein /tmp accordingly.

  • /home: every user will put his personal datainto a subdirectory of this directory. Its size depends on how manyusers will be using the system and what files are to be stored intheir directories. Depending on your planned usage you should reserveabout 100MB for each user, but adapt this value to your needs. Reservea lot more space if you plan to save a lot of multimedia files (pictures, MP3, movies)in your home directory.